Would you rather have a larger health pool, or have your health regenerate over time? Would you rather deal 20% more damage in single-fire mode, or reload your weapons 20% faster? It's a simple change, but having the choice makes leveling far more satisfying and adds more strategic depth to the game. Every five levels, you're given a choice between two separate bonuses, which you can freely swap between waves. Killing Floor 2 offers players a much more steady reward cycle by sub-dividing levels each level-up grants less significant statistical rewards, but they occur more frequently, and there are a lot more of them, so that you feel like you're constantly making small steps to each new threshold when you can unlock a new skill. Leveling up in KF1 often felt like a tedious grind, mainly in terms of the time requirement, which was compounded by certain agonizing leveling objectives that slowed it down even further. Leveling up still helps a lot, though, and thankfully the leveling system is way better this time around.
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